

Do Your Own Hosting:

The simplest is what might be called solo hosting.
That is, you set up your world and OP so that only you can visit, even
though your world is in a public "universe". Why would anyone
want to do this? If you are under some severe budget constraints, solo
hosting can give you some time to work on your world, and your only cost
is the world license fee. A rather severe downside is that if you've just
spent hours perfecting a custom object, or a really awesome build,
there is no way to share it with anyone. That will have to wait until your
world (or your budget) is ready for the Grand Opening. Solo hosting does require
that your PC be connected to the Internet while your world is running,
but a dial-up works terrifically. Learn how you to set up a PC for
solo hosting
your world and object path.

If you have dial-up, you can publicly host
your world on your PC, then let someone else host your object
path. Because the world service does not use much bandwidth, you
can do this on a slow connection as long as your world is limited
to a handful of visitors at a time. It would probably be best to
discuss running a lightweight server with your ISP. You can stress
that it will only be active a few hours a day, it is low bandwidth,
and if they want to know what it does you can describe it as something
like IRC (Internet Relay Chat), but with 3D objects which will
be hosted elsewhere.

There are two issues: Getting your service canceled by
your ISP because you violated their Terms of Service (this is
typically the providence of cable companies though, not dial-up
ISPs). Also, they may have a feature where they block incoming connections
to protect you from malicious hackers (again, if any class of ISP is
doing this, it is typically the cable companies, although
some DSL providers are starting to do this too). Technical details
are discussed on the
public hosting
page. Of course if you want your world running 24/7, you'll need
a different kind of connection than dial-up.

Trying to host the object path on dial-up will be
very painful to your visitors. If you have a dedicated friends with
a lot of patience, it might work. However, if you have two or more
visitors enter your world at the same time, it will become very
apparent that your OP is slower 'n a dead hound dog on a lazy
afternoon. Part of the problem is how 56k modems work. The uplink
speed can never exceed 33.6 Kbps, even under perfect conditions.
This is the best speed your visitors will ever see.

If you want to run a public server 24/7, or
you want to host your object path, you'll first need the right kind
of connection. This connection will need three attributes: 1, the
uplink speed needs to be adequate. 2, things will work the smoothest
if you have a static, publicly routeable IP address. 3, you really,
really need an ISP that won't pull your plug once they discover
you are running a server.

First, do not ignore ISP acceptance. If Mega
Cable Conglomerate is the only way to get broadband in your city,
and their Terms of Service forbids running any kind of server,
and they catch you (and tracking down a OP server is child's play),
they could cancel your account and refuse to reconnect you. If you are
faced with this, it would probably be best to negotiate with them for
permission to at least run the world server (a low bandwidth service),
but you may have to have them run the OP server, for extra money of
course. Any web server will work for this.

Simpler is just finding a broadband provider who will allow you to run
a server in the first place.

Second, you will need some uplink speed. A quality
some broadband offerings lack (the big sales point is the downlink speed, uplink
rarely gets mentioned). An uplink speed of 128 kbps is blazing fast if you
only want to run the world service (and will put your OP somewhere
else), but can get kind of sluggish for an OP if you have three or more people
enter your world at the same time. An uplink speed of 256 Kbps should be adequate
for a small handful of worlds. Also, if you want to run your world 24/7 you
really should get a broadband provider who not only offers "always on"
service, but will give you at least one static IP address.

I've been shopping broadband access for my daughter
(at college). It seems to meet these first two points, in the USA you
need to be spending $50 per month or more on DSL. There are always
exceptions though.

Finally, if you are connecting several PCs
to your broadband modem using a router running NAT (Network Address
Translation), you'll need to properly configure your router (and have
one that can be properly configured), but this is the easy
part.

Ok, so you already have a decent connection. Or
this all seems so amazingly cool that you don't mind getting a
decent connection. Here is how to do
public hosting
of both the world and object path.

Naturally, I hope you'll choose to host your world
and object path with The Frobozz Magic Hosting Company. If feel
if you understand what is involved, you'll be able to make a better
decision.
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